Hi! I'm an Unreal Engine and Godot programmer with 4+ years of experience. This website have some of my projects and contact information.
PROJECTS
Spell game
A game that allow the player to cast 50 spells at once, through a triple-key system, made in Unreal Engine, used: - GAS with tons of boilerplate code - A lot of work in animation, IK and FK - UMG/Slate - Enhanced Input/Player Mappable Key Settings - Shader for the inventory and hotkey highlight - Shader for the spell ground dictator - Custom UI designed by me in Figma
Procedural generation
A dungeon generator based on Tiny Keep algorithm. Written entirely in Unreal Engine with no external library. I did all the math from the ground up.
Blade Runner 2049 (WIP)
My current project - an RPG inspired by Blade Runner 2049. Used a lot of shader to mimic the Orange Las Vegas scene.
Side quest
As a solo developer sometimes I had to learn unrelated skills such as sculpting. I can sculpt basic faces and terrains now.